hello!

I'm Rebecca Feng, and my interests lie in the intersections between storytelling, art, physics, and technology. More specifically, I'm interested in computer graphics and how we utilize it to tell stories through modern media.

Currently, I am interning at DreamWorks Animation helping to develop their in-house PBR engine, Open Moonray this summer, and a master's student at the University of Pennsylvania for their Computer Graphics and Game Technology program.

I am also a massive Pokemon enthusiast, somewhat of a chef, and love my one and only .

UPenn 2027 CGGT M.S.E.

UC Berkeley 2025 Astrophysics, Computer Science B.A.