hello!
I'm Rebecca Feng, and my interests lie in the intersections between storytelling, art, physics, and technology. More specifically, I'm interested in computer graphics and how we utilize it to tell stories through modern media.
Currently, I am with the Nerfstudio research group at the Berkeley Artificial Intelligence Research Labs contributing to their open-source projects in computer graphics/vision. I am also the head instructor for UCBUGG: 3D Modeling and Animation , and a teaching assistant for CS 184: Computer Graphics at UC Berkeley, and an incoming summer 2025 intern at Dreamworks Animation helping to develop their in-house PBR engine, Open Moonray.
Outside of computer graphics, I am a massive Pokemon enthusiast, somewhat of a chef, and love my one and only .
UC Berkeley 2025 Astrophysics, Computer Science B.A.